Cover art for The Art of Video Games
Published
Rizzoli, August 2015
ISBN
9781599621104
Format
Hardcover, 216 pages
Dimensions
25.4cm × 25.4cm

The Art of Video Games From Pac-Man to Mass Effect

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Video games use images, actions, and player participation to tell stories and engage their audiences. In the same way as film, animation, and performance, they can be a compelling and influential form of narrative art. The Art of Video Games explores the forty-year evolution of video games as an artistic medium, with a focus on striking visual effects and the creative use of new technologies.

Covering five eras of game technology, from the beginning of the home game revolution to the current generation, The Art of Video Games features some of the industry's most influential artists and designers, from early developers such as David Crane and Warren Robinett to contemporary designers like Kellee Santiago and David Jaffe. Author Chris Melissinos examines the many influences on game designers, and the pervasive presence video games have in the broader popular culture, with new relationships to video art, film and television, and educational practices. Lavishly ilustrated and impressive in scope, this is the story of how video games capture our imaginations and influence our world.

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